I was a YouTube addict for over 3 long years. I’m writing this answer now because I found my cure finally. I don’t think this thread is still active but either way I’ll start with my introduction. How To Get Rid Of TOBACCO ADDICTION if you are tobacco addicted so please watch full video dont miss a single second of a video because i have told how to q.
Reading is as therapeutic as it can get, and you can just as easily form an addiction reading a good book as you are to social media. It is hard to put down a good read, and if you’re substituting a bad addiction for a good one, there’s no complaining. Ask your friends for a couple of suggestions, or pick out a book for yourself. Jan 07, 2017 Form a caravan with just some food and your junkies and send them off on a long walkabout in the wilderness. Depending on what it is, it can take 15-20 days to mostly clear up. If they go nuts (and they will periodically), its no big deal.
Smokeleaf joint
Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency. Can be produced without equipment, at a crafting spot.
- Type
- Drug – Social Drug
- Stack Limit
- 400
Base Stats
- Deterioration Rate
- 6
- Flammability
- 1.3
- Market Value
- 11
- Max Hit Points
- 50
- Work To Make
- 8
Stat Modifiers
- Hunger
- ×1.3
The Smokeleaf joint is a drug of low addiction rate that can be crafted on a crafting spot using 4 Smokeleaf leaves (but does not improve Crafting skill) from early stage as it doesn't require any research (unlike other drugs). It can also be crafted in a Drug lab at an higher speed. Consumption will generate the 'I'm, like, stoned, man.' thought which has a +13 mood effect and affects the body with:
- Pain: -20%
- Consciousness: -30%
- Moving: -10%
- Hunger rate: x130%
The default drug policy is set to 'Social drugs', which allows colonists to smoke a toke whenever they feel like it for joy and social purposes.
Consumption of one smokeleaf joint every two days will not cause dependency. Those with visible tolerance will develop asthma or carcinoma in the lungs in a mean time of 180 days.
Rimworld Drug
Withdrawal Symptoms
Detailed Symptoms
- Mood -20
- Consciousness: -20%
- Moving: -15%
Long-term effects and duration unknown
Note
- Unlike real life, if a colonist's consciousness is currently below 30%, smoking a joint can be fatal.
Version History
In version 1.0 the effect of the mood buff was decreased from 15 to 13.
- Social Drugs
- Ambrosia • Beer • Psychite tea • Smokeleaf joint
- Hard Drugs
- Flake • Go-juice • Wake-up • Yayo
- Medical Drugs
- Luciferium • Penoxycyline
Luciferium
A concoction of advanced glitterworld mechanites that dramatically improve the body's functioning in all respects.
- Type
- Drug – Medical Drug
- Stack Limit
- 400
Base Stats
- Deterioration Rate
- 2
- Flammability
- 1
- Market Value
- 120
- Max Hit Points
- 50
- Work To Make
- 10
Stat Modifiers
Luciferium is a rare, powerful, expensive and dangerous drug that can either be purchased, dropped by raiders or found in Ancient shrine. There is no way to produce it. Luciferium's main use is to save one's life with a dramatic blood filtration improvement, but it also affects most of the other capacities. Additionally, Luciferium can heal old scars or permanent injuries, as long as the part is not destroyed or missing. After the first dose, there is no way to get the mechanites out, ever. On the urbworlds, they call Luciferium the 'Devil's Bargain'. Many have been forced to kill friends when no more of the seductive red pills could be found.
Luciferium has to be taken every 6.667 days, otherwise the mechanites in Luciferium will lose cohesion, and a violent and possibly fatal withdrawal will begin. In order to safely prevent this, create a Luciferium drug policy which is set not to satisfy addiction, but instead to take it every 6 days, and pocket 1 extra so that it can be taken as soon as possible.
Rimworld Alcohol Addiction
Luciferium can be administered to animals via the operations menu, substantially improving their combat effectiveness. Sometimes, animals may also take Luciferium randomly by themselves if it is within their allowed zone.
Rimworld Get Rid Of Addiction Rimworld
Luciferium addiction cannot be removed with the healer mech serum and a colonist resurrected via the resurrector mech serum will remain addicted.
Rimworld Cure Addiction
Putting a colonist into a Cryptosleep casket will suspend their Luciferium needs until they are let out. This can be a way to save their life in case the drug runs out.
Detailed Effects
- Improved blood filtration (+70%)
- Improved metabolism (+20%)
- Improved blood pumping (+15%)
- Improved sight (+15%)
- Improved consciousness (+10%)
- Improved breathing (+10%)
- Improved moving (+5%)
- Reduced pain (x80%)
- 1 Scar/permanent injury removed every 900,000 to 1,800,000 ticks (15 - 30 in-game days) (Also included but not limited to Alzheimer's, Asthma, Cataracts, Carcinoma, Dementia, Frail, Hearing Loss and Blindness)
Rimworld Get Rid Of Addictions
Side Effects
Luciferium has no side-effects other than the withdrawal symptoms.
Withdrawal Symptoms
Luciferium withdrawal is the worst out of any drug, as it's the only drug that will eventually kill if not taken regularly. Although it doesn't have as sizable of an impact in terms of capacities compared to drugs such as psychite, wake-up or go-juice, luciferium withdrawal is always fatal. The only possible way to save someone going through a luciferium withdrawal is to give them more luciferium. Typical withdrawal symptoms include very frequent berserk mental breaks, acute pain, and impaired consciousness. Advanced withdrawal symptoms include death in an average time of 10 days after withdrawal starts. Unlike other withdrawals, Luciferium withdrawal doesn't directly affect mood. Instead, it indirectly affects mood with the 'Acute Pain' thought.
Detailed Symptoms
- Acute pain (+40%)
- Impaired consciousness (80% max)
- Berserk mental breaks (mtb of 0.4 days)
- Death (mtb of 10 days)
Rimworld Get Rid Of Addiction Images
- Social Drugs
- Ambrosia • Beer • Psychite tea • Smokeleaf joint
- Hard Drugs
- Flake • Go-juice • Wake-up • Yayo
- Medical Drugs
- Luciferium • Penoxycyline