Mass Effect 3 Tweaks

Effect


Did you return settings to default yet, and remove the Inspector?
Could you post your ini?
Also, Nvidia recently released a new driver version. I would try downloading that and doing a clean install (custom install, check the box).
Next, if you haven't made any changes to the .ini, add the following line under [System.Settings] bAllowPostprocessAA=True

Note that with your resolution you may not receive the same results using AA, AF, QCSAA, CSAA, MSAA etc. Start with just AA at 4x for you screen size. That should cause a noticeable change in your game, if not... it's not working. From there, you would then try forcing AA using the Control Panel. Add ME3 by clicking on the Manage 3D settings, clicking the Program Settings tab, click the Add button, and navigate to you install directory (ie. * Mass Effect 3BinariesWin32MassEffect3.exe).
From there enable Antialiasing - Gamma Correction, and set Antialiasing - Transparency to 4x.
Again, if no changes can be seen, there is an underlying issue. Try reinstalling the game.

Explosive Rounds - No Explosion Delay - ME3MP - Mass Effect 3 Tweaks ModMaker - Duration: 4:13. Mgamerz 1,422 views. Vault 92's Mind-Altering Experiments: Agatha's Song Part 3. Mass Effect 3 Tweak Guide. Previous Next General Optimization. The fate of mankind is at stake in Mass Effect 3 (ME3), the final chapter of Bioware's popular Mass Effect series. The Reapers have launched an all-out assault on Earth. As Commander Shepard you are tasked with coordinating an effective galaxy-wide response to the imminent threat of.

Mass Effect 3 Custom Key Bindings

What to us

Coalesced Editor for Mass Effect 3

Follow the guide if you haven’t installed it yet.

Key Bindings & Commands

From Mass Effect Wiki Guide (PC Tweaks)

Key Binding:
bioinput.ini > sfxgame > sfxgamemodedefault > bindings

On the right side of the editor you will see the existing keybindings. Scroll down to the bottom where there will be a blank line. Add any new bindings one at a time. Press ‘enter’ once you’ve entered a new binding to start a new line.

Examples:

Mass Effect 3 Enable Console

( Name=”NumPadSeven”, Command=”initcredits 9000000″ )
( Name=”NumPadEight”, Command=”setrenegade 1000″ )
( Name=”NumPadTwo”, Command=”setparagon 1000″ )
( Name=”NumPadZero”, Command=”God” )
( Name=”NumPadZero”, Command=”ENABLEPOWERCOOLDOWN 0″ )
( Name=”F4″, Command=”givesupergun” )
( Name=”F5″, Command=”givesuperarmor” )

If a binding doesn’t work, check ” and spacing in the code.

Unlimited ammo and grenades on Reload:

Mass

( Name=”PC_Reload”, Command=”SwapWeaponIfEmpty | TryReload | initammo 999 | initgrenades 10″)

Individual weapon tweaks:
bioweapon.ini > sfxgamecontent > sfxweapon

If you want to change the stats of an individual gun, such as fire rate, damage, or recoil.

Accuracy

maxaimerror = (X= , Y= )
minxaimeror = (X= , Y= )

maxzoomaimerror = (X= , Y= )
minzoomxaimeror = (X= , Y= )

X and Y fields should be the same. Bigger values mean less accurate. The above two values fix accuracy when not holding down right mouse, or aiming. “zoomaimerror” is for accuracy while aiming.

Crosshair size
Crosshairs DO NOT scale with accuracy. It is up to you to fix the cross hair size to fit the accuracy that you have modded.

maxzoomcrosshairrange = (X= , Y= )
minzoomcrosshairrange = (X= , Y= )

Damage

damage = (X= , Y= )

X is value of weapon damage at level I, while Y is the damage value at level X.

Note: Make sure you also fix the statbardamage attribute to be the same values as the damage that you set. There are two other values for stat bars: accuracy and rate of fire. These two values don’t correspond with the values that actually affect the behavior of the gun.

Rate of fire

Mass Effect 3 Tweaks

rateoffire = (X= , Y= )

Mass Effect 3 Tweaks Mod Manager

Both X and Y values should be the same.

Weight

encumbranceweight = (X= , Y= )

Tweaks

Value x is the weight of the weapon at level I, and value Y is the weight at level X. For example, a weight of 1.4 means your cooldown will be slowed by -140% if you equip this weapon.

Effect

Unlocking Casual Appearances:
biogame.ini > sfxgame > sfxplayercustomization > casualappearances

To unlock, set the PlotFlag for the armor that you want to -1.

Example:

(Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHl.HMM_ARM_CTHl_MDL”,Female=”…”),Id=9,PlotFlag=-1,Type=CustomizableType_Torso)

None of this is my creation. These resources were adopted from Mass Effect Wiki Guide.

If you have any other codes to add to the above ones, please contact me with the subject line: “Shepard ME3 General Codes”. Add your name if you want credit.